- Our Motivation -

Social computing becomes even more vital with the continuous effects of the pandemic. It serves as a way to interact with others and affects how users themselves integrate online tools into their everyday lives. Secondary school students are active in the digital space and with the lack of social computing resources for their age group, there can be misconceptions and focus on the negative sides of social computing.

Read Our Paper Accepted at SIGCSE TS 2024

Objective as researchers:


to learn how secondary students view social computing and how their understanding of it can be enhanced

Objective for educators:


to provide best practices and effective resources for teaching social computing education

Objective for students:


to prompt better understanding, interest, and critical thinking of various social computing topics

- Our Method -

This study is approved under IRB exemption.

Learn More About Exempt Research

Preparation:

  • Design surveys that will collect demographics & experiences and measure interest & understanding
  • Create modules that include a short lecture and activity

Execution:

  • Test module effectiveness by teaching the lessons
  • Collect survey data and feedback from teachers and students

Result:

  • Launch finalized teaching resources through a website

Social Futures Lab: Social Computing Curriculum Team

If you have any questions about our study, please contact us below.

Kianna

Kianna Bolante

(she/her)

University of Washington Undergraduate Student

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Kevin

Kevin Chen

(he/him)

Clevland STEM High School Student

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Jim

Jim Chen

(he/him)

University of Washington PhD Student

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Amy

Amy Zhang

(she/her)

University of Washington Assistant Professor

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